This way, Champion players can be in Diamond battles for fun and not be accused of seal clubbing because their hangars are no more powerful than everyone else's. A player gets matched with players of similar capability regardless of their league rating. In the first screen, a hangar gets rated for it's combined damage capability. I propose two screens: one for the sum of all the weapons mounted and one for the levels. Trophy count is based on a player's activity, which obviously can be manipulated. I have called for a rating system in match making that is based on a hangar's power, not the player's average trophy count. Their response is to quarantine offending players in a penalty box called the Tanker's League. Their fix is to allow players to report other players suspected of tanking, which they claim to investigate. As long as Pixonic stays with Leagues for match making, this will continue to be a problem with the game.
So why is this thread here under Leagues? That is because the League system created this monster. The Deathmatch game has become the ultimate enabler for Tanking. Third is my favorite, where players cycle through their hangars to replace their robots in Deathmatch. Next would be players just standing around out of battle. It's always upsetting to see that your team has shrunk to 3 players in about 3 minutes of play. Typical is players dropping out of a battle after half a minute or so. The process of tanking is easy to spot as well.
#War robot hacks full
My personal favorite is a hangar full of dashbots mounting mk 2 weapons rated as Diamond. Alternatively, there are lower level robots with very high level weapons mounted. Or, a single very high level robot and with weapons far beyond the players league rating. Two examples are full hangars with very high level weapons one expects in Champion league, playing down several leagues below. In fact I see evidence of it in EVERY game I play at Diamond 2 league level. This makes enemies hard to kill, games difficult to win and rewards, which are based on generating damage points, very challenging to earn. Tanking itself results in a player rating far below the capabilities of the hangar. We have all seen Tanking being performed (assuming you are paying attention) and know the results. Tanking is considered to be an exploit and is a tool used by cheaters (Pixonic's definition) to participate in battles that give them an unfair advantage over other players. Essentially an exploiting player side steps the basic gameplay intended by the developers in order to gain an advantage for personal benefit.
Most people think of using exploits as just being creative and resourceful, but I have it from Pixonic that they consider this cheating.
While I marvel at the effort and talent it takes, it's still cheating and should result in a player account being banned.Įxploits are using some quirk of the game to gain an advantage over other players. I have only seen this 2 or 3 times where a robot or weapon does not behave the way it is supposed to. Hacking is when someone modifies the game pieces to be better than as provided by the developer. So here is my rant on leagues and match making again, new for 2018.Ĭheating is unfair behavior or playing. I returned to check in on things to find that there have been changes, but nearly enough to correct the failures. made the game more stressful than fun so I bailed. On top of that, the issues with pay to play, overpowered weapons and dashbots, match making, leagues, etc. I left War Robots several months ago because I could not stand the cheating I was seeing.